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SIP 043: Interrupt Your Flow – Why Games Improve Swim Lessons

Podcast

Episode 43

SIP 043: Interrupt Your Flow – Why Games Improve Swim Lessons

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Why we would interrupt a skill progression to play a game, and why it works for swim lessons and better retention.

 

General swimming lesson information.

 

Typical swim lesson plans:

  1. Enter
  2. Underwater
  3. Front glides
  4. Free swim
  5. Breathing
  6. Free swim
  7. Back glides
  8. Back arms
  9. Back swim
  10. Jumps
  11. Games
  12. Done.

 

 

Swimming Ideaslesson plans:

  1. Entry
  2. Underwater
  3. Front glides
  4. Game
  5. Arm circles
  6. Freestyle swim
  7. Back glides
  8. Game
  9. Back arms
  10. Back swim
  11. Jumps
  12. Front glides with arms

 

We insert games, and jumps to recapture dulling attention.

 

Most everything you do in the water should be moving your swimmers to better ability in the water. Sometimes the best way to do that is with a game or a song.

 

We are essentially teaching “body control” in very specific restricted movements. But that comes with it some requirement to know what the “feel for the water” is.

 

Basic premise:

 

Repetitive learning.

Set up similar systems for participant expectations.

When it gets boring, play a game, sing  a song, do alternate activity.

Return to system.

 

 

This is part of a larger system

This content fits into the Swimming Ideas quest — a guided journey from first-day instructor to program director.

Originally from: https://www.swimminglessonsideas.com/blog/sip-043-interrupt-flow/

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SIP 043: Interrupt Your Flow – Why Games Improve Swim Lessons — Swimming Ideas