Method

Feedback on Every Attempt

Feedback on Every Attempt Type: Method Status: Canon (refined) Definition Specific, actionable coaching delivered after every practice attempt

# Feedback on Every Attempt

Type: Method

Status: Canon (refined)

Definition

Specific, actionable coaching delivered after every practice attempt. Creates a continuous loop: attempt → feedback → next attempt → improvement.

Core structure: Acknowledge → Adjust → Send

After each swim, give the swimmer:

  1. Acknowledge — one specific thing that worked. Name the behavior, not the outcome. Example: "You locked your hands together on that push-off."
  2. Adjust — one concrete action to try on the next attempt. Use the same cue language you already teach. Example: "Now squeeze your ears with your biceps."
  3. Send — send them back immediately with a one-word go-signal, e.g., "Ready… go!"

Feedback takes one of three forms based on the attempt — correction, acknowledgement, or praise:

  • Success: specific praise or acknowledgement that names what to repeat. "You kept your eyes on the bottom the whole way."
  • Partial success: acknowledge the win, then give the adjustment. "Great straight arms. Next, look at the bottom the whole glide."
  • Needs work: give the correction directly, ideally preceded by a brief acknowledgement if one exists.

Frequency

Give feedback as often as possible — after every attempt, to every swimmer, throughout the lesson. Do not wait for a perfect attempt or for the end of the activity. Even a one-word cue counts as feedback.

Timing

  • Deliver feedback as the swimmer walks back to the starting point (R8). Never stop the group for a separate feedback pause.
  • Keep it under 10 seconds and under ~12 words. Short enough to preserve the rotation of Activity → Activity → Challenge.
  • Give feedback after every attempt, not every few attempts and not only at the end of the activity.

Adjustment limits (soft rule)

Avoid listing 3 or more changes on a single attempt. Simple, related corrections may be bundled. For complex skills — for example, the three elements of streamline (hands locked, ears squeezed, eyes on the bottom) — it is acceptable to name the 1 thing the swimmer did well plus the 2 things to remember on the next try. The limit is a guideline against overload, not a hard cap.

Being "actionable"

Actionable means the swimmer can change something on the next try. Avoid "be better" or "more streamlined." Instead:

  • ❌ "That was a good kick." → ✅ "Point your toes next time."
  • ❌ "Keep your body high." → ✅ "Push your belly toward the surface."
  • ❌ "Nice job." → ✅ "You kept your eyes on the bottom the whole way."

Order: acknowledge first (ideal, not mandatory)

Ideally, acknowledge first, then correct — name what worked before giving the adjustment. This is the default order, not a hard rule.

Safety and supervision

  • Deliver feedback while remaining oriented to the water. Do not turn your back or turn away from the swimmers.
  • R11 — Safety is as immediate and natural as every breath. We do nothing if it is not safe.
  • Safety feedback is immediate and intrusive with no barriers. If something is unsafe, stop it immediately — no preamble, no softening, no waiting for the walk back. Safety always overrides the Acknowledge → Adjust → Send loop.
  • If a water-safety event occurs (coughing, water in eyes, distress), attend to that first. No skill feedback during an active safety issue.
  • If a swimmer resists or refuses, do not insist on feedback. Follow R7: redirect to play and rebuild trust.

Examples across canon skills

  • Position 11 push-off: "Great straight arms. Next, look at the bottom the whole glide."
  • Backstroke soldier position: "Nice flat body. Next, keep your chin up like you're resting on a pillow."
  • Underwater progression (nose/eyes): "You got your nose under. Next, try the same but keep your eyes open."
  • Streamline (complex skill example): "Hands locked — nice. Now remember: squeeze ears, eyes on the bottom." (1 win + 2 reminders)

Behavior during the Challenge segment

A challenge is still a skill test (R4), so feedback happens per-attempt, delivered as often as possible — but it must be faster. Use one-word cues: "Hands!" or "Eyes!" and keep the game moving. Do not stop the challenge for a lecture. At ratios near 1:10 or higher, one touch-point per swimmer per challenge is an acceptable delivery target.

What this is not

  • Not generic praise ("Good job!") — praise without specificity doesn't tell the swimmer what to repeat. Specific acknowledgement or praise is appropriate after a successful attempt.
  • Not a lecture or a multi-step list — keep adjustments within the soft rule above.
  • Not delayed correction — give it immediately, before the next attempt.

Connected rules

  • R5 — Specific, actionable feedback after every attempt.
  • R8 — Give feedback as the swimmer walks back; no separate pause.
  • R2 — Keep swimmers moving.
  • R3 — Every lesson follows Activity → Activity → Challenge.
  • R4 — A challenge tests a specific skill in a game-like context.
  • R7 — Never force submersion; resist and redirect.
  • R11 — Safety is as immediate and natural as every breath. We do nothing if it is not safe.

Put it into practice

Knowing the cue is the start. The sequenced curriculum, the lesson-plan library, and the staff training that make it land in the water are in the books and the courses.